Now showing items 1-2 of 2

    • Pena, Benito (2011-08-08)
      Current production methods for creating a motion system for a deformable digital character model involve providing an underlying joint structure based o of a T-Pose, A-Pose or another arbitrary bind pose of the character. ...
    • Davalath, Megha Nataraj (2011-08-08)
      This thesis presents a prototype system for generating animation control systems for isosurface-based characters that blurs the distinction between a skeletal rig and a particle system. Managing articulation and deformation ...